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Xcom 2 spark mods
Xcom 2 spark mods








xcom 2 spark mods

Since SPARKs are completely mechanical, they don’t use the Perk Roulette. In addition, some of the existing perks have been shuffled around. The SPARK perk tree has been upgraded to three perk columns. But the opportunity cost to move into SPARK production should be much lower now.

xcom 2 spark mods

Of course, there are still supply, elerium and alloy costs attached, so it’s still an investment. MEC wrecks are not used for anything else, so they can act as a limiter for how many units you can have without impacting the development of other things more than necessary. At the same time, their upgrades for armor and weapons are priced as Squad upgrades, which makes them much more expensive than could be justified for just one or two units.ĪBB replaces the Elerium Cores and some of the supply costs in Techs, Upgrades and the actual SPARK construction with MEC wrecks. Vanilla SPARKs cost two Elerium Cores each, which severely limits the number of robots that a player is able to build without completely neglecting everything else. Using SPARKs eats up a lot of resources that are better spent on ‘real’ soldiers.Īlso, thanks to mods establishing a three perk column structure as the new standard for perk trees, the SPARK lagged behind.Ī Better Barracks attempts to fix both of these issues. The biggest one is how their cost is way too high compared to what they bring to the table. SPARKs suffer from a couple of problems in vanilla.










Xcom 2 spark mods